Pages: [1] 2 3 4 |
1. W space little things. - in Wormholes [original thread]
Hi, Wouldn't it be good/comfortable/helpfull if some logic will be hidden in WH signature. I.e.: Letter - WH type: S - Static W - Wandering (bonus) X - exit (for K162 replacement) 1st and 2nd digit - class of source/target system: 0 - n...
- by Uncle Gagarin - at 2014.07.06 19:20:00
|
2. Is there any WH naming scheme already ? Do we need one ? - in Wormholes [original thread]
Hi, I just wonder is there any logic behind WH signature. Especially is there any key to decode N110 or D374. If not then I have another question. Wouldn't it be good/comfortable/helpfull if some logic will be hidden in WH signature. I.e.: ...
- by Uncle Gagarin - at 2013.11.29 13:31:00
|
3. Sticky:Feedback Request - Margin trading and accurate market UI - in Player Features and Ideas Discussion [original thread]
Gizznitt Malikite wrote: Vincent Athena wrote: Gizznitt Malikite wrote: Why do we need buy orders to be guaranteed? Because eve already has a market that is not guaranteed. You drop the item in space, let the other person pick it up...
- by Uncle Gagarin - at 2013.11.27 13:02:00
|
4. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
The idea of 40s reload is terrible as long as there no viable option for missile users.
- by Uncle Gagarin - at 2013.11.14 11:39:00
|
5. Sticky:[Beyond Rubicon] What Mobile Structures would you like to see? - in Player Features and Ideas Discussion [original thread]
Mobile Wormhole Stabilizer - Uses some kind of fuel, fuel bay not to big to force some kind of activity around it
Two of them are needed to keep wormhole open - one on each side of WH
When deployed, a signatures of each sides of WH must be...
- by Uncle Gagarin - at 2013.11.14 11:29:00
|
6. Tech3 skillpoint loose on ship kill - do we want/need it ? - in Skill Discussions [original thread]
Well, I would like to point that: - if you have remap not matching subsystem skill then its not slightly more than 3 days but almost 6 days . - if you have a battle in your WH (i.e. defend it or attack other one) and loose tech3 ship then in ...
- by Uncle Gagarin - at 2013.11.07 13:22:00
|
7. Tech3 skillpoint loose on ship kill - do we want/need it ? - in Skill Discussions [original thread]
Why ? At least three reasons: - this is main reason people are avoiding tech3 in PvP - there is no other ship lose causing such effect - there are lot of ship balancing/changes done vanishing eventual OP of tech3 BR, Uncle
- by Uncle Gagarin - at 2013.11.07 10:27:00
|
8. Tech3 skillpoint loose on ship kill - do we want/need it ? - in Skill Discussions [original thread]
Hi, As Rubicon brings a lot of changes, most of them are warmly welcome by community I would like to ask question: - Maybe it's time to remove skillpoint loose when tech3 ship is destroyed ? What do you think ? BR, Uncle
- by Uncle Gagarin - at 2013.11.07 10:14:00
|
9. Sticky:[Rubicon] Interdictor Rebalance - in Player Features and Ideas Discussion [original thread]
That looks boring. Same as SB and CovOps "rebalance". They were different, now they are almost the same. Missiles are for Caldari. - HERETIC - no dronez or lazors, why ? is that Caldari armor based ? That's really unfair. 8.75 effective launchers...
- by Uncle Gagarin - at 2013.10.16 09:13:00
|
10. Radial Menu - action mapping - in EVE General Discussion [original thread]
I don't like radial menu, is it somehow possible to turn it off ? BR, Uncle
- by Uncle Gagarin - at 2013.10.11 13:10:00
|
11. Sticky:[Rubicon] Sisters of EVE faction ships - in Player Features and Ideas Discussion [original thread]
Dude, please - less sarcasm more arguments, Thanks. Bouh Revetoile wrote: Man have you already fought in a plex ? What will happen is the following : 1. Warp in cloaked with 4 friends 1.5. Get decloak by the acceleration gate ... Here you...
- by Uncle Gagarin - at 2013.10.11 12:55:00
|
12. Sticky:[Rubicon] Sisters of EVE faction ships - in Player Features and Ideas Discussion [original thread]
Hi, It looks to me that these two ship will totally f...k up FW. 1. Warp in cloaked with 4 friends 2. kill whats on site 3. if no one inside then cloak and camp 4. kill anything what comes through warpgate 5. repeat till bored I think they are ...
- by Uncle Gagarin - at 2013.10.11 11:18:00
|
13. Now RUBICON has been shown to the eve players - in Test Server Feedback [original thread]
CCP Goliath wrote: Good news everyone! This year we will be going to test servers with some features earlier than ever before! In fact it is our goal to have a build running on Sisi this coming Monday with some Rubicon goodies for you to try ou...
- by Uncle Gagarin - at 2013.10.02 07:14:00
|
14. Please NO to proposed marauder changes - in Player Features and Ideas Discussion [original thread]
Perhaps. But as I stated in first sentence : CCP stopped responding there long time ago. BR,
- by Uncle Gagarin - at 2013.09.27 14:20:00
|
15. Please NO to proposed marauder changes - in Player Features and Ideas Discussion [original thread]
CCP someone stopped responding in thread dedicated to marauder changes - why ? Are these changes already decided and players voice will be ignored ? If you consider this thread as redundant/duplicate please give us an update in "main" thread. Goo...
- by Uncle Gagarin - at 2013.09.27 12:33:00
|
16. [Summer] T1 Frigate Polish Pass and Naglfar fix - in Player Features and Ideas Discussion [original thread]
There was a little red devil whispering something into my ear. He said: replace citadel torps on Phoenix by bomb launchers and let that ship be only one able to use them in LS ... That little creature is still giggling ;) Cheers,
- by Uncle Gagarin - at 2013.03.14 22:31:00
|
17. [Summer] T1 Frigate Polish Pass and Naglfar fix - in Player Features and Ideas Discussion [original thread]
Ranger 1 wrote: Also, your opinion of Heavy Assault missiles is... unique. I'm fine with them as they are, but most people believe they need a healthy nerf. Well, I don't understand why nerf ... They are defined as short range weapon. Th...
- by Uncle Gagarin - at 2013.03.12 21:31:00
|
18. [Summer] T1 Frigate Polish Pass and Naglfar fix - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: [...] in the past CCP has expressed a desire to remove the outdated and very annoying split weapon systems on the Naglfar Dreadnaught [...] So we're removing both the two launcher hardpoints from the Nag (and two highs), and...
- by Uncle Gagarin - at 2013.03.12 20:05:00
|
19. Good Starter pvp ships and set ups? - in Ships and Modules [original thread]
first of all, do you have engineering and electronics to 5 ? If not, do this before you will start PvP. Any rig slot you will need to fit with powergrid rig or cpu rig is wasted slot. There are some exceptions but regarding situational fits for sp...
- by Uncle Gagarin - at 2013.03.03 10:14:00
|
20. Sticky:CSM December minutes: Nullsec - in Jita Park Speakers Corner [original thread]
Malcanis wrote: Hakaru Ishiwara wrote: Andski wrote: Uncle Gagarin wrote: What I also noticed most ideas will make actual aliances richer instead of bringing more ppl to NULL. How so? Most nullsec players have been clamoring for a r...
- by Uncle Gagarin - at 2013.02.10 11:22:00
|
Pages: [1] 2 3 4 |
First page | Previous page | Next page | Last page |